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Mr.Kitty 297

3
Posts
A member registered Mar 27, 2019

Recent community posts

Ooohh that, well there's an easy way to test that: build a pump, add a pipe going to a empty water tank, and add one more pip leading out. If the water is making a pool and the water tank is empty than the factories are prioritized. If not, then I'm completely confused torwards the mechanics XD.

First of all I do apologize for the rudeness, I sometimes lose control of myself and it's no offense to you I'm sure you tried as hard as you could. I'll try to address all your questions but I may not know some of them due the fact that I haven't done everything.

1. You were complaining about the game, I irrationally deduced the skill of the player was at fault.

2. My strategy is one line of scatters in the front, 3 rows of ripples, and then add as many rows of scatters as you can to the back.

3. Honestly I don't know, I've never taken the time to calculate the actual numbers but it is difficult achieve maximum efficiency with just one plastainium factory.

4. It's odd but I just use it to my advantage, it confuses me as well...

5. I use aboooouuuttt... Maybe 15 in the front line... And another 20 in the back or more, depending on how much room there is.

6. Basically the mends are just weak they aren't the best and I'm currently trying to find ways that effectively use them.

Your other concerns:

1. If your power falters, immediately cut off anything you don't need. Improve your power production and then reattach everything. It's also good to have a large battery system so that you have the chance to fix the problem without disconnecting anything. Now if its all in the green and it just jumps up and down rapidly it's no cause for worry as it's just all the systems running at a different pace.

2. I personally didn't know you had to cool them down. I simply power'em up and they work fine for me. But thinking logically, only pump as much liquid into it as it can handle.

3. Depends on how effective your pumps are, if they produce more than your block needs than one input should be more than enough.

4. Odd wording, mainly due to strength, no it does not strengthen the maximum sheild resistance but it rather just makes two sheilds in one area. Simular to making a wall of 2 rows of large wall blocks.

5. I'll give you an example of my version, it wasn't fully refined so don't copy it completely but it's a good example. https://drive.google.com/file/d/1wLcZJpAYWgEA5RM377FcSDVrM2zlhgMv/view?usp=drive...

6. Water tanks are basically containers. Nothing that complicated really, you can use them as a safety guard for your liquid fueled processes.

7. I have no idea, only the dev would know that answer, for now, just do whatever feels right. 

Again I apologize for my rudeness. If you have any other questions I'll be happy to help.

(1 edit)

There are some things that you have good points on and bad points on. 

The good:

1. Thorium isn't available when it should be.

2. Some essentials are overly difficult(but not overtly difficult) to obtain

3. There is no energy weapon that attacks air units.

The bad:

1. You think that the game is supposed to be easier than what it's designed to be.

2. Turret rotation is fine, if you used the turrets correctly they would do their job and destroy the air units. 

3. The plastainium (although annoying) is hard to make for a reason, it's a industial based game, make more power, power more pumps, and harvest like no tomorrow. 

4. The customized loadout is designed to allow for replayability, it's so that you can take resourses from hard to maintain maps and send them to easier level so that you can relax and focus on converting what you need to convert.

5. The scatters are extremely useful, they are for air invasions, oh and have you heard of the ripple or hail? They're ground turrets, they're separate for a reason and there's a reason why it's long range.

6. The mend projector is a temporary fix, if it wasn't then just imagine how easy the game would be, it's purposely trying to force you out of the zone and it gets harder.

Unless you actually play the game, and think strategically about it, don't complain about being bad at it. If you like you can ask me for some tips, I've actually put effort in and would like to share my findings.